Crime Plays

GRAND THEFT AUTO GETS A NEW PAINT JOB, BUT THE

NOTORIOUS
Long before GTA, games
were bad for the kids

MORAL AMBIGUIT Y REMAINS

was gaming’s public enemy

Grand Theft Auto IV will have a lot of people

worried. Dedicated fans of Rockstar Games’

supremely violent, supremely successful slice

of American criminal culture can worry that

the latest installment won’t add much more

than a new Roman numeral to the series.

much-improved functionality for running around on

foot (a weakness before). Hitting a dive bar with a pal

leads to a drunken-driving simulation in which the

camera veers wildly from side to side and the controls

take on a life of their own—easily the moment most

likely to result in a Congressional hearing.

Meanwhile, concerned parents and preening politicians

Even with these new features, GTA’s greatest asset

In a time before joysticks, pinball

number one. New York City Mayor

Fiorello LaGuardia banned the

machines during a crackdown on

Mob-controlled gambling in 1941,

even inviting the press to watch

him smash up—nonviolently,

presumably—pinball machines

and dump them in the East River.

(doubtlessly frothing at the mouth at the chance to be

remains its sense of freedom. Any vehicle along the

The first video game to prompt

a public outcry was Death Race

the first and the loudest to declare GTA IV the biggest

miles of city streets can be jacked, and the game’s plot

(Exidy, 1976). The stick-figure

threat to America’s youth since the game’s last incarna-

can be ignored in favor of a freewheeling crime spree.

folks run over by the player’s

tion) can worry about drawing even more attention to

Yet Grand Theft Auto is far from the realistic thug-

car were called “gremlins,” but

the casual vehicular homicide and cop killing.

training simulation its critics claim it is, and there’s still

parents didn’t buy it, especially

Of those two groups, gamers have less to fear. While

a kind of moral code that underpins the game’s

the basic premise of a down-on-his-luck guy sucked into

universe—hurting a civilian or stealing a car in view of

a morally gray world of criminality remains the same—

the police often ends with the player dead or in jail,

since the game’s original title was Pedestrian, earning Death Race a rebuke on 60 Minutes.

Even jaded modern audiences

and players must still curry favor with various crime

even if he’s magically resurrected moments later.

might object to Custer’s Revenge

bosses by stealing cars and knocking off rivals—those

While the go-anywhere, do-anything vibe can be seen as

(left, bottom) for the Atari 2600

who climb behind the wheel will find a few embellish-

perverse personal wish fulfillment, often represented by

(Mystique, 1982), which sent

ments to the game that stop short of a drastic overhaul.

antigaming advocates as beating up little old ladies and

the doomed General George

The idealized faux New York’s vast skyscraper

shooting at cops (both strictly elective activities as far

Armstrong Custer, clad only in a

corridors feel much larger and more imposing than

as the game play goes), the range of options available

cavalry hat, boots, and a bandanna,

on a quest to dodge arrows and

past L.A.- and Miami-based iterations, thanks to

also highlights the idea of choices and consequences—

the greater scale and detail allowed by the current

choices “good” game characters like Mario or Lara

generation of consoles. The city feels alive, with

Croft never get to make. DAN ACKERMAN

repeatedly mate with a Native American girl tied to a post. Grand Theft Stagecoach, anyone? D.A.

References:

http://ATARIAGE.COM

http://www.spin.com

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